SHAREHOLDERS
Project Overview:
Generate character, environment and weapon concepts to be animated for mobile-based game, Rosett. Oversee animation process.
Designing Rosett:
In collaboration with the design team, I evaluated the skill level of the workshop and provided feedback on design specifications that would effectively meet the company's requirements and the animation team's abilities. Additionally, I assembled a test team consisting of 3-4 animators to create initial idle and walk animations for the main characters, Romeo and Julien.